01839cam a22003014a 4500999001700000001000900017005001700026008004100043010001700084020003100101020002800132020001800160035002300178035002000201042000800221043001200229050002100241100001600262245009100278260004100369300003200410504005400442505075900496650006801255856007701323942001501400952012201415 c26290d262901422638720170203155642.0060111s2006 nhua b 000 0 eng  a 2006001161 a9780325008028 (alk. paper) a0325008027 (alk. paper) a9780325008028 a(OCoLC)ocm63108388 a(OCoLC)63108388 apcc an-us---00aNC1765 .H32 20061 aHamm, Gene.10aHow to get a job in animation (and keep it) /cGene Hamm ; illustrations by Gene Hamm. aPortsmouth, NH :bHeinemann,cc2006. ax, 118 p. :bill. ;c23 cm. aIncludes bibliographical references (p. 111-118).0 aWorking for studios -- How Steven Spielberg landed his first job in the movies -- The three major techniques of animation and the skills they require -- What you should study in school to put on your reel -- Why you should move to Hollywood -- How I got my first job on Lord of the Rings (the Bakshi version) -- Working at Hanna-Barbera (cashing my reality check) -- Storyboards class: preparing to go out on my own -- Stalking the wild job: research -- How to keep a job once you have it (work habits) -- How to deal with the union -- Working for yourself -- Freelancing: how to be your own studio -- How to write a press release (shameless self-promotion) -- Your website and the new economy -- How to win a film festival -- Frequently asked questions. 0aAnimation (Cinematography)xVocational guidancezUnited States.413Table of contentsuhttp://www.loc.gov/catdir/toc/ecip066/2006001161.html 2lcccBOOKS 00102lcc4070aMUCbMUCcTECHd2017-02-03eDonation(BFA)l0oNC1765 .H32 2006p33810r2018-07-11w2017-02-03yBOOKS